How to get SimpleHMD to work on iOS?

So after I enabled the simpleHMD plugin, I’m not able to deploy my game to iOS anymore. Any idea?

https://gist.githubusercontent.com/anonymous/142d5d377ef4d8d0e412/raw/fc6e57edde699872707c17ca033262ea23d8039d/gistfile1.txt

You are getting an error that C:/Program Files/Epic Games/4.8\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj does not exist. Does it?

Hey Egotwig,

I got the same error (just by activating the SimpleHMD plugin), did you found any solution ?

In the original post it appeared like egotwig was trying to build to iOS from a Windows machine. Are you doing the same?

Yes, and i got the same error (only when activating simpleHMD).
Seems this is about MobileDeviceInterface.csproj

from source code i got the same.

Edit : From source i got this error (from log) :

Picking the default remote server
Remote compiling requires a server name. Use the editor to set up your remote compilation settings.
Doing xcode-select --print-path
ERROR: Failed to start local process for action (“Impossible de démarrer le processus, car un nom de fichier n’a pas été indiqué.”): @ “cd “/” && xcode-select --print-path”

Are you using a Hackintosh? The path looks Windows like but you are trying to build for iOS.

Not at all, tried to “Launch” from ue4 on my Iphone 6.

I got no problem with this same project if i don’t use SimpleHMD, tried many thing today but i’m unable to resolve my problem.

And pretty hard to find tuts on how to VR on IOS using UE4 :confused:

So I’m assuming the machine is a Mac running OSX. Did you by any chance copy this project from another machine that was Windows instead of OSX?

I’m only working on windows.
Sorry I forgot to specify that.

Does C:/Program Files/Epic Games/4.8\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj exist?

No ,it does not exist.

Have you tried using the Unreal built from source? I have 4.10 and the file does exist in the corresponding location. It might be that the SimpleHMD plugin has an implicit dependency on that project when building for iOS.

I will take a look, was working on 4.9 cause i start this project on this version.
Thanks so much for helping me !

Just tried, get the same error :’( :

Picking the default remote server
Remote compiling requires a server name. Use the editor to set up your remote compilation settings.
Doing xcode-select --print-path
ERROR: Failed to start local process for action (“Impossible de démarrer le processus, car un nom de fichier n’a pas été indiqué.”): @ “cd “/” && xcode-select --print-path”

Using VS 2013, is that relevant ?

Edit : Same with 2015