Top down template: walking past invisible walls
I have created a project using the top down template. I have created a line trace between camera and actor and I hide meshes that are hit by the trace by using Single Line Trace for Objects -> Set Actor Hidden in Game. I am having the following problems:
I suspect that points 1 and 2 are somehow related to configuration, I think I have he enum array for EObjectTypeQuery set incorrectly, but I can't figure it out myself. Thanks for any help.
Just to make sure I understood it correctly, you want to achieve a similar effect like in Diablo 3, right?
answered Apr 13 '14 at 01:02 PM
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