Hello,
Please, could you tell me how to attach an Actor to an other Actor in C++.
For the moment, I create my actor like that:
AActor* A = World->SpawnActor<AActor>(c);
A->SetActorLocation(position);
A->SetOwner(this->GetOwner());
I’ve tested several solutions but the new actor which have been created is never in the hierarchy of the “root” actor.
Thank you in advance.