I’m trying to rotate a Cube around its center but it always rotates around the standard origin, which is at the bottom. I tried to use a quaternion with translation, but that didn’t work. Here is what I tried:
Yeah, that would be my solution too, simply make the cube a child of a scene component, move the cube until the scene component is at the desired pivot oint and then rotate the scene component, since the cube is a child of it it will rotate too, but this time around the scene component as its pivot, good luck!