Using custom shaders and compute shaders
Is there any comprehensive, human-readable, up-to-date guide on how to use custom shaders or compute shaders in UE4? So far all the attempts at making this I've seen look like half-functionnal workarounds.
Without any real examples, this page isn't very helpful: https://docs.unrealengine.com/latest/INT/Programming/Rendering/ShaderDevelopment/index.html
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