Importing Animated Furniture Creates 50 Files ..?
I'm a rookie at this whole thing but I've made this in Blender.
When I import the fbx file into UE4 50 files are created, where most of them are "ANIM," and 2-3 types of skeleton. I obviously have no idea what I'm doing which leads me to this question:
Is it even possible to import animated furniture, which animation I can call when the player enters a Volume?
Or would I be forced to use either a BP Timeline or a matinee to animate the drawers?
asked Aug 26 '15 at 07:30 PM in Using UE4
Alrighty, looking at your drawer I'm guessing you animated it using keyframes. Nothing wrong with that, this thread should be helpful if you wish to animate that way: Keyframe import. You'll have to double check that the method works with Blender, if you need some export settings check out this question as well: Blender import question.
Another option would be to just create the animation using a timeline in UE4, as you suggested. If exporting/ importing keyframe animations from Blender gives you grief then this method should be a pretty easy alternative.
As for calling the animation when the player enters a Volume, there's a Volume for that! Try using a Trigger Volume. Other options are available as well, but that is a quick and easy way to get started testing.
Best of luck, and that furniture looks pretty decent for a "rookie"!
answered Aug 30 '15 at 06:20 PM
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