Imported Model, Can't Get Out Of It

Hey All,

I am having slightly problem with my imported wall.
I exported it out of 3DS as FBX and then i drop it inside of UE4.

I have try to create collider’s on it, inside of UE4.
Problem is that it seal’s windows and doorways also.

So as i said i am stuck inside of my house and can’t get out… So, any cheap tip how to make collider work or pre make colliders in 3DS ?

Take a look at this tutorial. The most suitable collision type is either the 1st (with the collision boxes → in the video I show how to do it in blender, but it works the same in 3ds ) or the last one.

Greetings

Thank you, once again…

Problem part 2.
Ok, i have made model wall_1, and top of that i made boxed shapes what i named UCX_wall_1.
Some Reason UE still ignores my collider or make’s it more simplier and problem is same as begin…

Here is Wall_1 and UCX_Wall_1 → As 1 model i expert em out for FBX.
Importing UE colliders look like this and doors and windows are sealed again…

So… I am right there where i started, again…

Just uncheck the One Convex Hull Per UCX in the import window

Do i even have to say how stypid i feel myself right now…

Well thank you again… If we meet some day i buy you big cold beer…