Take a look at this tutorial. The most suitable collision type is either the 1st (with the collision boxes → in the video I show how to do it in blender, but it works the same in 3ds ) or the last one.
Problem part 2.
Ok, i have made model wall_1, and top of that i made boxed shapes what i named UCX_wall_1.
Some Reason UE still ignores my collider or make’s it more simplier and problem is same as begin…