Paper Sprites not drawn / cut off on Radeon GFX

I am personally using an Nvidia card, so I cannot confirm or test this issue, but some players of my game have reported a glitch regarding a minimap that is drawn with paper2d sprites in 3d space. Apparently the issue appears when using a Radeon card and alt-tabbing out of the game and coming back. After that, no new paper sprites are drawn and those that were there are only shown cut in half.

I’m using 100% Blueprints to draw the Paper sprites in 3d space.

Here is an image I’ve taken from a YouTube video of a player with that glitch (left), compared to how it should look in game (right).

55920-paperspriteshalf.jpg

Please tell me if you need further information to reproduce this issue, but as I’ve said I cannot reproduce the issue on my Nvidia card.

System specs where this issue occurs: AMD 390 and the latest driver Catayst 15.7.1, Windows 10 Pro 64 bit. Alt-tabbing is apparently not required to reproduce this issue.

Hey Blue669,

A couple questions:

  1. Can you get dxdiag info from your players?
  2. I’m going to try to set up a test for this locally (we don’t have a 390, but I’ll try on another AMD), but I was wondering if you’d be willing to send along your project? A non-packaged version

-.

PS - If you’re willing to send your project, please upload it to a file sharing program (Drive, Dropbox, etc) and PM me the link on the forums.

Sorry, it’s a commercial game and the project is several gb in size, so I’m afraid I can’t send it to you.

I’ll ask for the DXdiag.

The way I’ve set it up is via Blueprint and the Sprites are components of a larger “minimap object”, where each sprite is equal to a room that appears when the player comes near it. I can send you a screenshot of the BP set up if that is of any help.

Hey Blue669,

I will continue to assist you with this issue. Would you mind providing me with the screenshots of your BP set up so I can reproduce this on my end?

Be sure to include any specific variables or visual scripting logic you are implementing within the Event Graphs.

Thank you,