I’m using the Procedural Nature Pack system from the marketplace, but I’m sure this is for all spline meshes, but is there any way to implement a way to scale a point of a spline to scale the radius of the mesh at that point?
hmm i suppose i could make a material that adds world position offset to the mesh based on vertex painting, but i cant figure out how the world position offset works. is it just a heightmap, or a normal map? it looks like it takes a normal map, but there’s nothing i can find about what texture channel affects which direction. any help?