Overhanging cliff edge
Good morning to you all, or if it's the afternoon or even for you then greetings to you :)
I'm a new user to UE4 and so far everything I've wanted to be able to do in the engine I can do. Creating terrain is nice and straight forward, textures and materials likewise along with prop handling and building structures.
My big question here is something that may need to be implemented into the engine yet or maybe not I'm unsure. I need to be able to manipulate the faces/ vertices or edges of my terrain so I can create obtuse angles:
So I'm asking basically is it possible to sculpt or manipulate the mesh itself to create bulging rock faces, inward erosion and caves? OR will I need to create this whole section of the map in my 3D client as a prop and create a low poly collision mesh for it too?
asked Aug 27 '15 at 07:48 AM in Using UE4
So from what you described is that you are attempting to carve out an area in the landscape for the use of a cave or an area where you would expect to see a skull.
It is entirely possible to delete a section of the Landscape which creates a square area in accordance with grid size you used to create your landscape. You can that add a static mesh that you have created in a 3D modeling program. Lastly, you can disguise the entrance with foliage or rocks until you come up with something that is acceptable.
At this time detailed sculpting is not a feature that is supported in UE4. Many other programs like Zbrush/Mudbox/ or another modeling program of your choice can handle this procedure much better than UE4 every could. Developers will sometimes opt to create the entire landscape outside of UE4 and then import it as a static mesh.
You certainly can sculpt the landscape inside of UE4 but it's features are somewhat limited.
Thank you for reporting this, I hope some of this helps better inform you of the features and limitations of the Landscape.
answered Aug 27 '15 at 08:17 PM
I don't think you can create overhangs directly, but you can create a hole in your landscape:
Once you have a hole, you can build the cave out of static meshes, which are probably more appropriate than the landscape tools anyway. If you want overhanging grass at the top, that can be a static mesh too.
In practice, you're always going to want some static meshes as part of your landscape. If you want a big rock to control where the player goes, you obviously can't build it with the landscape tool. It needs to be a static mesh. (You might place it in the scene with the landscape tool, depending on your approach, but it's still a static mesh.)
answered Aug 27 '15 at 10:18 AM
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