get Mask border (edge)
I would like to get the edge of a texture, my texture is a Mask generated by the output of the kinect.
only the player silhouette appear on the texture in gray scale (from black to white), and I would like to get the edge of this mask to make and outline "effect"
asked Aug 27 '15 at 10:29 AM in Rendering
I use ComputeFilterWidth to get what I want
answered Aug 30 '15 at 09:31 AM
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