How do I trigger events with another object?
How do I trigger a blueprint with another object (that's not the player). I've been trying to set the overlap detection so that it detects if a specific object has overlapped with the trigger and if that happens then the blueprint activates. So how do I do that because I've been working with collision detection events and nothing seems to be working.
Can you tell us how you figured it out please :)
answered Jan 22 '16 at 04:28 PM
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