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How do I trigger events with another object?

How do I trigger a blueprint with another object (that's not the player). I've been trying to set the overlap detection so that it detects if a specific object has overlapped with the trigger and if that happens then the blueprint activates. So how do I do that because I've been working with collision detection events and nothing seems to be working.

Product Version: UE 4.8
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asked Aug 27 '15 at 10:36 AM in Blueprint Scripting

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2 answers: sort voted first

You need to make sure on the other actors collision you enable "Generate Overlap Events" in their collision details panel.

Hope that helps =)

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answered Aug 27 '15 at 10:52 AM

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avatar image Brandon236 Aug 27 '15 at 08:33 PM

It's still not working. I'm using the OncomponentHit node but I'm wondering if I'm missing something with that.

Here's what I'm wondering. First off am I using the right node because I want it to say when that specific object overlaps with the trigger then it activates.

EDIT: nvm I figured it out.

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Can you tell us how you figured it out please :)

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answered Jan 22 '16 at 04:28 PM

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