AI BehaviorTree in 4.9 issue?

My AI with behaviortree assigned stops working from time to time in 4.9 which never happens in 4.8 or before…Just like the screenshots below,when the game starting for a time,the dropdown menu of the behaviortree suddenly cannot find actors during gameplay,and the AIPawn stops working simultanously,but the AIPawn and the AIcontroller is right spawned in the level…I really don’t know why…Please help me!Thanks very much!

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It is a known issue in version 4.9 and maybe fixed in recent updates. You can check it in this post : Issue changing between states in Blackboard - AI - Epic Developer Community Forums