Post Processing Filter Plane
Hi! So, I basically need everything seen through a plane to be very saturated, now I am fairly sure this is possible in UE4 because at 4:25 in this video(https://www.youtube.com/watch?v=FcxA_xYnHZ8) they show a similar thing to what I'm looking for. Any response is greatly appreciated!
asked Aug 27 '15 at 12:43 PM in Rendering
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