Failed import for boolproperty error in blueprint

I’ve made a blueprint that worked fine. Then I added a new feature, for which I added a boolean variable named: StartIndexIsProportionalToBrancheLength. Now all of a sudden every time I start up the game I get the MessageLog: “” Failed import for boolproperty /Game/[Gamepath]/B_MyBlueprint_C:StartIndexIsProportionalToBrancheLength

The game runs fine and the functionality works. Also after reloading a level there is no error. Is the name of the variable too long?

The error went away when I renamed the bool to StartIndxIsProportionalToParentIndx and back to StartIndexIsProportionalToBrancheLength. Might be a file corruption thing…

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