Could someone possibly help me out here. I have been trying to figure out how I could replicate this animation for my porject.
asked Aug 27 '15 at 04:00 PM in Blueprint Scripting
You need 5 meshes. The 3 spinning ones. The one that stays still, and 5 the pin that comes out.
Use AddActorLocalOffset for moving the pin and the corrosponding rotation BP nodes to do the same. With a little bit of setup you can mimic it in blueprints without needing to actually animate it as a skeletal mesh.
AddActorLocalOffset will move every frame if you tick it, so you might need to use bools/functions and you might wanna use a SetTimer for a function to move the pin every 2s or so. Let me know if you need more info.
answered Aug 27 '15 at 04:25 PM
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