Rotation Animation?

Hello,

Could someone possibly help me out here. I have been trying to figure out how I could replicate this animation for my porject.

You need 5 meshes. The 3 spinning ones. The one that stays still, and 5 the pin that comes out.

Use AddActorLocalOffset for moving the pin and the corrosponding rotation BP nodes to do the same. With a little bit of setup you can mimic it in blueprints without needing to actually animate it as a skeletal mesh.

AddActorLocalOffset will move every frame if you tick it, so you might need to use bools/functions and you might wanna use a SetTimer for a function to move the pin every 2s or so. Let me know if you need more info.