Casting fails after collapsing to function?
I have a weird issue with blueprints. This setup works (notice the "Cast To MyCharacter node" connected to the "Game Over Screen" function):
While This one does not (I simply collapsed all the nodes after "DoOnce" into a function):
Cast to MyCharacter fails. Why?
asked Aug 27 '15 at 05:20 PM in Blueprint Scripting
Another possibility is the input variable to the function.
Make sure both "Target" in the GameOverScreen function and "MyCharacter" in the GameOver function are of the type MyCharacter, not just a base Character.
Probably is, just thought I would mention it in case :)
answered Aug 27 '15 at 05:29 PM
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