3D character portrait?
Currently I'm working on polishing up the HUD for our game, and one thing we wanted to add was a 3d character portrait. Basicly what I have now is a 2d scenecapture component and this kinda works, but I was wondering if there was a way to tell the scenecapture component to only render the character, i.e. have an alpha background behind instead of rending all it can see (now it renders the level behind the character as well).
Is there a way to filter out what a sceneCapture component captures? I tried with advanced flags but this didn't appear to have any effect..
asked Aug 27 '15 at 06:37 PM in Rendering
You are on the right track, it is just a matter of what show flags to enable or disable, as well as setting up the view distance correctly.
Use the images below as a guideline for setting up the process on your own end, and let me know if you have any questions. I have highlighted the areas of importance.
Scene Capture 2D Setup
Character Render Texture
UMG - Character Image
As I said, let me know if you have questions about this set up and I will be glad to help :)
answered Aug 27 '15 at 09:00 PM
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