How do I set up partial destruction of meshes?
I'm trying to recreate an effect that could easily be done in UDK. A simple wall that can be fractured around the location of hits:
However, if I create a destructible mesh, the entire wall is fractured upon the first impact, no matter where I shoot it:
Is there a way to make only some of the chunks fracture? I thought this could be done by changing the Damage Spread property, but it seems to have no effect.
I'm sorry you all have been having issue. This has been tested in our latest internal build and it is still present. I have made the developers aware and they will be looking into the issue.
Have a good day.
answered Jun 25 '14 at 10:22 PM
TJ V ♦♦ STAFF
Setting support depth to 1 did the trick for me. It's under destructible mesh --> hierarchy depth.
answered Jun 10 '15 at 04:17 AM
When you are fracturing the wall with the fracture tool, you need to select the bottom row of chunks after you've hit fracture (the ones that you are going to have holding the wall up basically) and tick support chunks (This is assuming the process is the same as in UE3. I don't have access to a pc right now to check for you sorry).
answered Apr 14 '14 at 04:33 AM
Ive been looking for an answer to this as well, I have a sniper nest wall id like to put up, where when shot only gets destroyed by pieces. However, even if I choose support chunks nothing happens.
Theres a lot of missing parameters compared to the UDK tool.
answered May 26 '14 at 05:30 PM
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