Gamepad input works well in the editor, but don't in the compiled game

I’m trying to use gamepad input to move my character in a side scroll game for Android.

I’m using gamepad left x for horizontal movement and gamepad left y for vertical movement. It works well in the editor (using mobile preview). But when I install in an Android phone using Launch only the horizontal movement occours.

Should I use another kind of input for mobile?

I have a question opened on this as well, It appears that only the stick axes are mapped right now.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!