What is Delta?

Hi guys,

This may sound ignorant or childish, but I would like to know what it is exactly meant by “Delta”.

For example, in “Event tick”, we have “Delta second”, in “AddActorLocal/WorldOffset” we have “Delta Location”, in all the “Interp” options we have “Delta time”.

What is truly meant by Delta? Does it mean different things in different context?

Thanks.

It means difference, if I remember correctly. In Event Tick, Delta time is the difference in time since the last tick.

So if the delta is 0.5 seconds the last tick event occurred half a second ago :slight_smile:

Japanese Translation:

Delta とは? (翻訳/要約)