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How to load c++ project on linux?

I am trying to load c++ project, but it open MyProject.workspace instead of project.

Product Version: UE 4.9 Preview
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asked Aug 28 '15 at 01:51 PM in Linux

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PeterKabin
1 1 2 5

avatar image Shadowriver Aug 28 '15 at 02:24 PM

Do you build the project? you won't be able to run editor without builded module in project

avatar image PeterKabin Aug 28 '15 at 11:29 PM

i built it and when i try to load it engine write LogInit:Warning: Incompatible or missing module: libUE4Editor-ShootanCpp.so

avatar image jatin_zlatanist Nov 04 '17 at 04:16 AM

Any of the solutions dont work im using linux mint 18 and when in open a blank c++ document from unreal it takes me to code blocks or any ide which i try to use and the unreal engine gets closed and later when i try to open the project after opening unreal again it shows something like this is not able to compile or compiling with another version of unreal engine and those error messages. Help ! Thanks...

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3 answers: sort voted first

Which IDE are you using ?

You should try QTCreator, it works fine under linux.

Check out: https://www.youtube.com/watch?v=RnINgMbJx5Q

It works if you load CMakeLists.txt in your project, and run CMAKE.

Cheers

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answered Aug 28 '15 at 02:38 PM

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tsunamireversal
8 2 4 7

avatar image PeterKabin Aug 28 '15 at 03:16 PM

I use Kdevelop.

avatar image SalahAdDin Nov 05 '15 at 06:09 PM

Are you using KDevelop for Plasma 5?

avatar image SalahAdDin Nov 05 '15 at 06:10 PM

To me doesn't works, ever try QtCreator compile the project with GCC instead CLANG, so, this create a hard bug :'(

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...same principles apply :)

I asked a similar question some time ago (I was really confused), some answers are there: https://forums.unrealengine.com/showthread.php?55549-UE4-Linux-Native-Compilation-using-KDevelop-not-working

I had found also a post somewhere that had to do with .kdev4 directory to paste includes and defines to make it work...

A lot of info here also: https://wiki.unrealengine.com/Building_On_Linux

Cheers

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answered Aug 28 '15 at 03:28 PM

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tsunamireversal
8 2 4 7

avatar image PeterKabin Aug 29 '15 at 05:50 PM

I tryed doing like on the video in QTcreator, but it still crash on loading with that output Using jemalloc. Increasing per-process limit of core file size to infinity. [2015.08.29-17.37.04:905][ 0]LogInit:Display: Running engine for game: ShootanCpp [2015.08.29-17.37.04:905][ 0]LogPlatformFile: Not using cached read wrapper [2015.08.29-17.37.04:905][ 0]LogInit:Display: RandInit(630203036) SRandInit(630203042). [2015.08.29-17.37.04:905][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads. [2015.08.29-17.37.04:905][ 0]LogStats: Stats thread started at 2.711760 [2015.08.29-17.37.04:905][ 0]LogInit:Warning: Incompatible or missing module: libUE4Editor-ShootanCpp.so [2015.08.29-17.37.04:922][ 0]LogInit: Initializing SDL. [2015.08.29-17.37.07:311][ 0]LogInit: Initialized SDL 2.0.4 (compiled against 2.0.4) [2015.08.29-17.37.07:311][ 0]LogInit: Display metrics: [2015.08.29-17.37.07:311][ 0]LogInit: PrimaryDisplayWidth: 1280 [2015.08.29-17.37.07:311][ 0]LogInit: PrimaryDisplayHeight: 1024 [2015.08.29-17.37.07:311][ 0]LogInit: PrimaryDisplayWorkAreaRect: [2015.08.29-17.37.07:311][ 0]LogInit: Left=0, Top=0, Right=1280, Bottom=989 [2015.08.29-17.37.07:312][ 0]LogInit: VirtualDisplayRect: [2015.08.29-17.37.07:312][ 0]LogInit: Left=0, Top=0, Right=1280, Bottom=989 [2015.08.29-17.37.07:312][ 0]LogInit: TitleSafePaddingSize: X=0.000 Y=0.000 [2015.08.29-17.37.07:312][ 0]LogInit: ActionSafePaddingSize: X=0.000 Y=0.000 [2015.08.29-17.37.07:312][ 0]LogInit: Number of monitors: 1 [2015.08.29-17.37.07:312][ 0]LogInit: Monitor 0 [2015.08.29-17.37.07:312][ 0]LogInit: Name: SyncMaster 19" [2015.08.29-17.37.07:312][ 0]LogInit: ID: display0 [2015.08.29-17.37.07:312][ 0]LogInit: NativeWidth: 1280 [2015.08.29-17.37.07:312][ 0]LogInit: NativeHeight: 1024 [2015.08.29-17.37.07:312][ 0]LogInit: bIsPrimary: true

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After rebuilding of the Unreal Engine it started writing about all my projects that engine version is unknown and compiling them. So that fixed that issue.

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answered Aug 31 '15 at 03:12 PM

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PeterKabin
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avatar image PeterKabin Aug 31 '15 at 03:16 PM

also i added project directory to .workspace and includes files

avatar image Yaakuro Sep 06 '15 at 08:42 PM

.workspace is for CodeLite. Neither qtcreator nor kdevelop are fully integrated. https://m.youtube.com/?#/playlist?list=PL6nfgHEEeATUE3ZlnsebrFyo8Vd3xj4IE

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