How to tell ai to ignore dead players (generic shooter)

So I need to tell my ai when a player has died and to ignore it and go after the next nearest player.

Here’s my blueprints

Well you seem to have node “is Alive”, why don’t you use that to check if player is alive in Get Closest Player function?

IsAlive doesn’t seem to work at all. When a player dies it doesn’t look like it’s changing anything.

Then where you get that, i can’t find it in API reference, in fact UE4 don’t have any default health system. Do you have something that declarers character dead? If not make one, if yes use it to check if player is dead when you search for AI target