Hi. need some help
I’ve been looking for help or a diagram on the Unreal Engine Lifecycle, specially I want to figure out what get’s created first so I can set game variables before I load my level and where I can store those settings.
I was trying to put them in the game mode but but doesn’t seem to work
UEngine is initiated after code modules are loaded so it usally unavable on module startup. UGameEnigne is obviuesly standalone exlusive portion of the code and UEditorEngine is editor exlusive.
You can actully override UGameEngine and UEditorEngine (as well as UUnrealEdEngine) by changeing thoswe varables in engine.ini: