Logging messages for my client server game and noticed in the preview that I’m not seeing any more of the Client/Server prefix but rather “none”.
LogBlueprintUserMessages: [None] BPReplicatedPlayerState3 BeginPlay
LogBlueprintUserMessages: [None] BPReplicatedPlayerController BeginPlay
LogBlueprintUserMessages: [None] BPServerGameMode3 OnSetMatchState
LogBlueprintUserMessages: [None] BPServerGameMode3 OnPostLogin
LogNet: Join succeeded: 258
LogBlueprintUserMessages: [None] BPReplicatedPlayerController1 BeginPlay
LogBlueprintUserMessages: [None] BPReplicatedGameState7 BeginPlay
LogBlueprintUserMessages: [None] BPReplicatedPlayerState4 BeginPlay