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[Closed] Cross-platform multiplayer, incompatible build

I'm using the Steam subsystem to handle finding servers, and as far as I can tell everything is setup correctly.

  • Overlay shows when game starts

  • Game registers as playing in steam

  • Can join windows servers from a windows client

The problem comes when the server is on a different platform than the client. I get these warnings in the logs when looking for sessions:

 LogOnline:Warning: STEAM: Removed incompatible build: ServerBuildUniqueId = 0x4a0c5ed0, GetBuildUniqueId() = 0x38fb2284
 LogOnline:Warning: STEAM: Unable to parse search result for lobby 'Lobby [0x186000052BDD996]'

The same messages appear whether the server is on Windows or Linux. I am packaging for Windows on a Windows machine, and packaging for Linux on a Linux machine; I imagine this is the source of the problem? I would rather not have to package both on Windows, as I do most of my work in my Linux environment.

Is it possible to turn off the BuildID check, and use a version value for checks instead? Thanks.

Product Version: UE 4.8
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asked Aug 28 '15 at 08:02 PM in Packaging & Deployment

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The question has been closed Mar 25 '16 at 09:20 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!

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