Sun light shaft in wrong position after executing console command 'fullscreen'

That’s my problem…
It happens whenever I execute the console command ‘fullscreen’.
Here I have two pictures to show you what exactly I mean:

1.) Light Rays

Windowed:

Fullscreen:

2.) Sun Direct Light(or whatever its called)

Windowed:

Fullscreen:

So how can I fix that?

Hi Tomino,

This looks like one of two bugs that have been entered. Both deal with light shaft occlusion and the directional light.

The first that deals with the full-screen mode and screen percentage. This has been fixed with 4.9

The second is related to a Oculus Rift issue that is reported with UE-17032, but this has not been resolved yet.

Give 4.9 a shot and see if this resolves your issue, since this released today.

Thanks

Tim