UMG input for multiple players
Hello! I've been having some trouble setting up a menu system for my game. It's very simple at this point: just a main menu and a character selection screen. The problem I'm having is that the directional inputs (D-pad and analog stick) for the second controller only affects the focus for the first player. Below is my level blueprint:
From here I can launch the game into the main menu, and everything here works fine. Only input from the first controller has any effect on the main menu, while the second controller doesn't affect anything. Then I press the play button and it switches to the character select screen, as shown here:
The idea here was that each player could choose their own character at the same time. Red is player 1 and blue is player 2. The only problem is that when I try to move the second player's selection box, it moves the first player's box instead. Player 1 can move their own box just fine. I can tell that the second controller is at least partially functional because the bottom face button presses the button it's on, as it should. If anyone has any advice, I'd greatly appreciate it. Thanks a ton!
asked Aug 29 '15 at 01:19 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here