I was wondering if there is an easy way to make a static mesh actor fade out without the use of materials.
Not a 100% but I don’t think you can. There is not an RGBA setting for a static mesh and you would need an alpha channel in order to do a fade effect. Why are you opposed to doing this with materials? I assume you will have some sort of material on your mesh so just make the base color a parameter then do a dynamic material cast and with a timeline, have it lower the alpha of the dynamic material over the length of the timeline.
Thank you.