Hi Guys,
So I’m trying to create a respawn checkpoint system and I started with this tutorial which worked great
I wanted to change it so that instead of updating the checkpoint transform when overlapping the checkpoint the player would have to first overlap the checkpoint and then hit E to update the checkpoint transform. I should also mention, in that tutorial he has the checkpoint destroy itself when the player overlaps it, I removed that because I want the player to be able to come back to that checkpoint and use it again.
so I went from this:
to this:
When I go to test it the checkpoint transform doesn’t update when I hit E, but it works perfectly fine without the gate and E input. Am I misunderstanding something about how Gate works? I also tried enabling input (i don’t need to do this with a character blueprint right?) before the gate but that still doesn’t do anything.
Thank you in advance, I’m sure the answer is probably something simple I’m pretty new to all this.