Why is my camera always aligning to root rotation of a Pawn blueprint no matter the initial rotation?

When building my pawn blueprint I set the camera do be in front of my root.

Root > SpringArm > Camera.

Root rotation (0,0,0). SpringArm rotation (0,0,180). Camera rotation (0,0,0)

Resulting that the camera is looking to root. But when I play the game the camera automatically aligns to root rotation and I don’t see my character.

I just follow the MyCharacter BP exemple in a Side Scroll project.
How can I solve this?

I don’t know if you already solved it. But I had same problem, and solution was to uncheck “Use Controller View Rotation” in camera properties.

Also if your camera is on sprint, set sprint Rotation to Absolute Rotation, and leave camera on Rotation.

Thanks! I will try this.