Replication problem

Hello everyone,

I have problem with replication. I am trying to make simple character replication. Because I am using custom gravity it’s not possible to use standard physics so I am trying to make actor dummy as character pointer. Replication works and dummy rotates and moves when character moves. Every client has correct information except one (client I play). I don’t want to see dummy replicated from server because I am using local character. Is it possible to turn off replication for owning client?

Regards,
Tefel

There is conditional replication such as COND_SkipOwner, see: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

If you are the owner of the Dummy and you don’t want to see it you can use the checkbox “Owner No See”.

A similar question that has some more info: Is there a way to replicate values just to some clients? - Multiplayer & Networking - Epic Developer Community Forums

Works, thanks, great and simple.