I have problem with replication. I am trying to make simple character replication. Because I am using custom gravity it’s not possible to use standard physics so I am trying to make actor dummy as character pointer. Replication works and dummy rotates and moves when character moves. Every client has correct information except one (client I play). I don’t want to see dummy replicated from server because I am using local character. Is it possible to turn off replication for owning client?