Hi everyone
Do you know if there’s any way do dynamically constrain the player movement to a plane via blueprint ?
There is such a variable in player movement, but you can only read it though a function, not access it to set its value.
3 possibilities from there
-I’m stupid and one can actually access it (my favorite one)
-It’s not accessible for a good reason that lies deep within the movement system (don’t like this one)
-It’s not accessible but it could/should and would be in the future (mixed feelings there)