Material instance depth fade

The depth fade node won’t allow opaque material to compile even if it’s placed in an inactive branch of the static switch parameter node or opacity input.

Hi Mikiok -

I am not having an issue with the Material or Material Instance compiling in 4.6. I have attached a sample project below, can you have a look and let me know what you are doing differently? Screenshots can be helpful.

Thank You

Eric Ketchum

Test Project 4.6.1