Is it possible to animate a camera in local space?
Let's say I want to make a camera animation for slowmo kill-finisher for 3rd person view. How should I approach that?
Matinee seems to work only in world coordinates and only within level blueprint :( But maybe is there a way to animate a camera relative to Matinee actor position? This way maybe we could get certain Matinee actor from e.g. PlayerController blueprint, set it's position (for example at current enemy position) and then play a sequence from it?
asked Aug 29 '15 at 09:08 PM in Blueprint Scripting
You can attach MAttine to actor, via Child Actor Component, which turn actor in to component. As for relative you, try animate Camera Component in actor insted of Camera Actor
answered Aug 29 '15 at 10:51 PM
Try this approach:
answered Aug 15 '19 at 03:15 PM
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