x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is it possible to animate a camera in local space?

Let's say I want to make a camera animation for slowmo kill-finisher for 3rd person view. How should I approach that?

Matinee seems to work only in world coordinates and only within level blueprint :( But maybe is there a way to animate a camera relative to Matinee actor position? This way maybe we could get certain Matinee actor from e.g. PlayerController blueprint, set it's position (for example at current enemy position) and then play a sequence from it?

Product Version: UE 4.8
Tags:
more ▼

asked Aug 29 '15 at 09:08 PM in Blueprint Scripting

avatar image

Slavq
2k 158 154 210

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

You can attach MAttine to actor, via Child Actor Component, which turn actor in to component. As for relative you, try animate Camera Component in actor insted of Camera Actor

more ▼

answered Aug 29 '15 at 10:51 PM

avatar image

Shadowriver
37.8k 937 172 1123

avatar image Slavq Aug 29 '15 at 11:50 PM

I've just checked that moving Matinee actor doesn't change position of matinee sequence :(

I can't figure out how to animate Camera Component... + Matinee can pick only actors placed in level, and player/enemy is spawned during gameplay, so I'm afraid it will not work :(

Maybe the only way is to make our own little blueprint system for animating camera... Lerping camera relative location/rotation between target actors using timelines... Hmm...

avatar image Shadowriver Aug 30 '15 at 02:08 AM

Then maybe try using timelines

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
more ▼

answered Aug 15 '19 at 03:15 PM

avatar image

Unrealpin
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question