Is it possible to animate a camera in local space?

You can attach MAttine to actor, via Child Actor Component, which turn actor in to component. As for relative you, try animate Camera Component in actor insted of Camera Actor

Let’s say I want to make a camera animation for slowmo kill-finisher for 3rd person view. How should I approach that?

Matinee seems to work only in world coordinates and only within level blueprint :frowning: But maybe is there a way to animate a camera relative to Matinee actor position? This way maybe we could get certain Matinee actor from e.g. PlayerController blueprint, set it’s position (for example at current enemy position) and then play a sequence from it?

I’ve just checked that moving Matinee actor doesn’t change position of matinee sequence :frowning:

I can’t figure out how to animate Camera Component… + Matinee can pick only actors placed in level, and player/enemy is spawned during gameplay, so I’m afraid it will not work :frowning:

Maybe the only way is to make our own little blueprint system for animating camera… Lerping camera relative location/rotation between target actors using timelines… Hmm…

Then maybe try using timelines

Try this approach: