[Feature Request] Orgainizing blueprint attributes
I'm working on a complicated Blueprint and want to organize attributes for better understanding.
By default Blueprint Editor allows us to organize attributes in categories. I saw several prebuilt blueprints, where attributes are placed in subcategories. For example, in the Third Person Blueprint, there's a category 'Pawn' with a subcategory 'Character'. I've inspected the attribute bPressedJump, it is placed in category 'Pawn|Character'.
I've tried myself to place attributes in custom Category|Subcategory. It didn't work... It creates category name 'Category|Subcategory'. I suppose it can be achieved via C++.
Moreover, how to create attributes hidden under spoiler?
This topic can be marked as solved. UE4 version 4.10 at least supports subcategories.
answered Feb 29 '16 at 08:09 PM
In C++ you add "AdvancedDisplay" specifier to UPROPERTY() and yes "|" creates subcategories if you use it in "Category" specifier. I guess this does not work just by typing in category Blueprint, i don't think you can do dropdown in blueprint either. Lot of cosmetic features are exclusive to C++, you might consider posing feature request in feedback forum, other then that you need to use C++. Here you got list of specifier you can use in UPROPERTY:
answered Aug 30 '15 at 03:13 AM
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