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[Feature Request] Orgainizing blueprint attributes

I'm working on a complicated Blueprint and want to organize attributes for better understanding.

By default Blueprint Editor allows us to organize attributes in categories. I saw several prebuilt blueprints, where attributes are placed in subcategories. For example, in the Third Person Blueprint, there's a category 'Pawn' with a subcategory 'Character'. I've inspected the attribute bPressedJump, it is placed in category 'Pawn|Character'. alt text alt text

I've tried myself to place attributes in custom Category|Subcategory. It didn't work... It creates category name 'Category|Subcategory'. I suppose it can be achieved via C++.

Moreover, how to create attributes hidden under spoiler?

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Product Version: UE 4.8
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asked Aug 29 '15 at 11:08 PM in Blueprint Scripting

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This topic can be marked as solved. UE4 version 4.10 at least supports subcategories.

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answered Feb 29 '16 at 08:09 PM

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In C++ you add "AdvancedDisplay" specifier to UPROPERTY() and yes "|" creates subcategories if you use it in "Category" specifier. I guess this does not work just by typing in category Blueprint, i don't think you can do dropdown in blueprint either. Lot of cosmetic features are exclusive to C++, you might consider posing feature request in feedback forum, other then that you need to use C++. Here you got list of specifier you can use in UPROPERTY:




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answered Aug 30 '15 at 03:13 AM

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avatar image erinacea Aug 30 '15 at 10:53 AM

You can get dropdown menus for enum properties, though the menu is annoyingly tiny (shows 2-3 entries) and you have to scroll all the time.

avatar image netgoblin Aug 30 '15 at 06:13 PM

I thought about ENUMs, but then I have to create custom structures, etc. etc. too many labour work...

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