After following the tutorial for grass foliage https://docs.unrealengine.com/latest...art/index.html i run into a Problem with the start/end culling variables. Ive already posted it at the unreal engine Forums but no one could yet help me.
The Problem is, that the culling is extremly short and whatever or however i Change the variables it doesnt effect the culling radius.
Ive set up the PerInstanceFadeAmount in the material Editor and multiplied it with the alpha channel with one of my base textures and connected it to the opacity mask.
ive posted some screenshots at the ue4 Forums, if someone wants to see the issue.
Ive already checked the engine scalability and its all set to epic.
I appreciate any help! thanks!
asked Aug 30 '15 at 08:12 PM in Rendering
From the video you have provided and from my own test results, it seems you could be misunderstanding how Culling works. The distance that you are setting is from the Camera itself, which is why you are seeing various results because you are consistently flying in and out with the camera.
If you keep your camera stationary and edit the 'End Cull Distance' you will notice the changes do have an effect and cull based on distance from the camera.
Landscape Grass Type - Cull Distance Close
Landscape Grass Type - Cull Distance Long
As you can see, I have set the 'End Cull Distance' to a different value and kept my camera in place. If you have any other questions please let me know.
answered Sep 01 '15 at 01:43 PM
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