[Closed] How do I setup a pawn to spawn with a Network game?
Whenever I try to start a game (in this case the FPS Template) with multiple clients the additional clients fail to spawn and I get the warning:
"LogGameMode:Warning: Couldn't spawn Pawn of type MyCharacter_C at PlayerStart"
According to the documentation/source code https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/AGameMode/SpawnDefaultPawnFor/in this happens if SpawnActor fails. However, I can't figure out the actual cause of it (no log entries).
The question has been closed Apr 25 '14 at 06:10 PM by Tim Hobson for the following reason:
Okay, I found the answer in another post: https://answers.unrealengine.com/questions/23390/unable-to-spawn-second-character-in-template.html
answered Apr 17 '14 at 01:07 AM
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