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[Closed] How do I setup a pawn to spawn with a Network game?

Whenever I try to start a game (in this case the FPS Template) with multiple clients the additional clients fail to spawn and I get the warning:

"LogGameMode:Warning: Couldn't spawn Pawn of type MyCharacter_C at PlayerStart"

According to the documentation/source code https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/AGameMode/SpawnDefaultPawnFor/in this happens if SpawnActor fails. However, I can't figure out the actual cause of it (no log entries).

APawn* ResultPawn = GetWorld()->SpawnActor<APawn>(GetDefaultPawnClassForController(NewPlayer), StartLocation, StartRotation, SpawnInfo );

 if ( ResultPawn == NULL )
     UE_LOG(LogGameMode, Warning, TEXT("Couldn't spawn Pawn of type %s at %s"), *GetNameSafe(DefaultPawnClass), *StartSpot->GetName());

Product Version: Not Selected
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asked Apr 13 '14 at 11:18 PM in Everything Else

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The question has been closed Apr 25 '14 at 06:10 PM by Tim Hobson for the following reason:

Duplicate Question

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answered Apr 17 '14 at 01:07 AM

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