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How would i make a bot that checks every room in a house for the player?

Hey guys. Getting right into it, I'm looking to have a single bot that will go through the level in search of the player. I've been toying with a few ideas of how I'd go about it but like all things, it's always good to get a second pair of eyes on the problem.

As of right now, I've got the basic follow behaviour tree. I'm thinking I could have it to different points that would represent each room, and then check through the space around it. Should I even be using the behaviour tree? Would a simple function suffice? I also want to be able to run away, break line of sight and hide. I realize I might be asking a bit much so any help is greatly appreciated. Just need something to get me started and nudge me in the right direction.

Thanks in advance!

Product Version: UE 4.8
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asked Aug 30 '15 at 07:35 PM in Blueprint Scripting

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This series have all of your answers. You'll create a waypoint system like that(multiple waypoints are explained after Mob AI Part 1) and then place those waypoints in every room. And pawnsense will check if the player is on sight.

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answered Aug 30 '15 at 07:55 PM

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