I’m having a bit of a problem with attaching a destructible mesh to a static mesh with movable mobility.
But when I set the static mesh to a static mobility, it attaches just fine. But I really need the static mesh to have a movable mobility.
Anything I can do about it?
When using flags like World Support or Asset Defined Support these will only work if the DM is in contact with objects in your scene that is Static. If the mesh it’s in contact with is set to Movable it will not use these flags.
If you hover over the flag for World/Asset Defined Support you can read the tooltip that will explain its use.
If you need these two to move together you can go to your World Outliner and parent the DM to the movable static mesh by dragging it on top of the other. This will not treat it like world support. They will just move together, but they will not stick together. They will be separated since both would be simulating physics.
What does environmental support mean? Because I would like to have a wall, and every chunk that is Inside a Static Mesh it should be indestructible, and attached to that static mesh.