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Is modifying World Position Offset affects collision & normals of a static mesh ?

Hi,

I want to modify the x,y and z position of vertices of a grid ( plane ) mesh. I came across the fact that it can be easily done by using WorldPositionOffset node in materials. Now my question is that does this modification I desire affect the collision data too ? The main point is that I want a plane which dynamically moves upward and downward and player still stand on it. for this I assume the collision data should wave the same way as the surface is waving

second question : does it affect the normal maps(vertices of mesh). because I have a static mesh, and then the issue is that by changing the position of the vertices I actually should change the value of normal maps too. how can this be done ?

Product Version: UE 4.8
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asked Aug 31 '15 at 09:05 AM in Using UE4

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plangton
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No, the collision will stay the way the original mesh was. It wont be affected by worldpos.

Normal maps, if done right should stay just the same :)

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answered Aug 31 '15 at 07:33 PM

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Luos
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avatar image plangton Sep 03 '15 at 08:56 AM

can you describe me more about if done right part ?

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