Dynamic values in timeline-keyframes?

Hi there,

similar threads doesnt really solve my problem…

I want to setup a door-preset where i can change the max opening-angle of the door by using an editable variable.
So i managed the timeline with a keyframe using a static value of 90deg. But i want this value to get from the variable.

Is there any way to do this?

Thanks a lot!

Personally I’d also like to see the addition of being able to set timeline variables like floats as an input, even if I had to GetSeconds from a TimeSpan and pair it with a float for each point in the timeline.

Timelines are good - but limited. (i think they are reasonably new, things will probably change later)

Best way is to not use timelines, and to use lerp and some math using get gametime and addworldrotation
not as pretty as a timeline, but basically the same thing in the end(meaning that the timeline will be doing exactly the same, just in a hidden manner).

Well actually what you could do is to set the timeline to not use the value of 0 ÷ 90 but value of 0 ÷ 1 and multiply this by your desired value of 90°. And from now on you are able to set this value through variable which you can edit on the fly.

1 Like