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[BUG] 4.9 Set Morph Target not being sent to children!

In previous versions of UE4, all you had to do to morph a model that was a child of the Inherited Mesh was to send that Set Morph target call to the Inherited Mesh and it would morph any children of the Inherited Mesh that shared that morph target name.

In UE4.9 that is not working anymore. This is a major issue that I would recommend hot fixing immediately.

Product Version: UE 4.9
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asked Aug 31 '15 at 05:10 PM in Blueprint Scripting

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