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4.8 and new 4.9 crash

I can't open existing or new projects in 4.8 or in the new 4.9 that was released today.

I have an open question that no one's responded to in over a week, so I'm starting a new one. I thought 4.9 was going to fix the issue, but it didn't.

I am using a MacBook Pro from 2015 with Yosemite 10.10.5. I tried opening the same files on my tower (also a Mac) and on another Mac laptop and they open fine in 4.8. They are just not opening on my laptop. I have firewalls turned off. I made sure to add all Epic and Unreal files in Security and Privacy to control my computer.

Here is the crash log that pops up when I try to start a new project in the 4.9:

 MachineId:7D60CB4AC54E40CCA315AEAF55C2143A
 EpicAccountId:b983a0ff0a8e43bab6b613a16390bf6a
 
 Generating report for minidump
 
 Application version 4.9.0-0
  ... built from changelist 2672455
 
 OS version 10.10.5.20263
 Running 1 x64 processors
 Exception was " SEGV_MAPERR at 0x3"
 
 Source context from ""
 
 
 
 
 
 FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x107bba80b (filename not found) [in UE4Editor-Core.dylib]
 FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x107d41fbd (filename not found) [in UE4Editor-Core.dylib]
 FOutputDevice::Logf(wchar_t const*, ...) Address = 0x107dbab5f (filename not found) [in UE4Editor-Core.dylib]
 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x107da1f24 (filename not found) [in UE4Editor-Core.dylib]
 FTabManager::RestoreFrom(TSharedRef const&, TSharedPtr const&, bool) Address = 0x10e1c58c7 (filename not found) [in UE4Editor-Slate.dylib]
 SLevelEditor::RestoreContentArea(TSharedRef const&, TSharedRef const&) Address = 0x11c4bb46d (filename not found) [in UE4Editor-LevelEditor.dylib]
 SLevelEditor::Initialize(TSharedRef const&, TSharedRef const&) Address = 0x11c4b2bcd (filename not found) [in UE4Editor-LevelEditor.dylib]
 FLevelEditorModule::SpawnLevelEditor(FSpawnTabArgs const&) Address = 0x11c2bc24d (filename not found) [in UE4Editor-LevelEditor.dylib]
 TBaseRawMethodDelegateInstance (FSpawnTabArgs const&)>::Execute(FSpawnTabArgs const&) const Address = 0x11c4162ca (filename not found) [in UE4Editor-LevelEditor.dylib]
 FTabManager::SpawnTab(FTabId const&, TSharedPtr const&) Address = 0x10e1cce8f (filename not found) [in UE4Editor-Slate.dylib]
 FTabManager::RestoreArea_Helper(TSharedRef const&, TSharedPtr const&, bool) Address = 0x10e1d131d (filename not found) [in UE4Editor-Slate.dylib]
 FTabManager::RestoreSplitterContent(TSharedRef const&, TSharedRef const&, TSharedPtr const&) Address = 0x10e1d63d5 (filename not found) [in UE4Editor-Slate.dylib]
 FTabManager::RestoreArea_Helper(TSharedRef const&, TSharedPtr const&, bool) Address = 0x10e1d4633 (filename not found) [in UE4Editor-Slate.dylib]
 FTabManager::RestoreArea(TSharedRef const&, TSharedPtr const&, bool) Address = 0x10e1c5c15 (filename not found) [in UE4Editor-Slate.dylib]
 FTabManager::RestoreFrom(TSharedRef const&, TSharedPtr const&, bool) Address = 0x10e1c54fc (filename not found) [in UE4Editor-Slate.dylib]
 FMainFrameModule::CreateDefaultMainFrame(bool) Address = 0x1114c0496 (filename not found) [in UE4Editor-MainFrame.dylib]
 EditorInit(IEngineLoop&) Address = 0x10f82332c (filename not found) [in UE4Editor-UnrealEd.dylib]
 GuardedMain(wchar_t const*) Address = 0x107b01a9f (filename not found) [in UE4Editor]
 -[UE4AppDelegate runGameThread:] Address = 0x107b10be3 (filename not found) [in UE4Editor]
 -[FCocoaGameThread main] Address = 0x107c9e7de (filename not found) [in UE4Editor-Core.dylib]
 Unknown() Address = 0x7fff99ac8e92 (filename not found) [in Foundation]
 _pthread_body Address = 0x7fff8e03005a (filename not found) [in libsystem_pthread.dylib]
 _pthread_body Address = 0x7fff8e02ffd7 (filename not found) [in libsystem_pthread.dylib]
 thread_start Address = 0x7fff8e02d3ed (filename not found) [in libsystem_pthread.dylib]
 
 
 524 loaded modules
 UE4Editor  (120.0.0.10000) 0x0000000007adc000 0xfffa6001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS
 UE4Editor-Core.dylib  (120.0.0.10000) 0x0000000007b61000 0xff9c4001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-CoreUObject.dylib  (120.0.0.10000) 0x000000000856c000 0xffc51001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Engine.dylib  (120.0.0.10000) 0x0000000008ac6000 0xfcd0e001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-InputCore.dylib  (120.0.0.10000) 0x000000000dc23000 0xfff87001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-MediaAssets.dylib  (120.0.0.10000) 0x000000000dcbf000 0xfffd3001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-MoviePlayer.dylib  (120.0.0.10000) 0x000000000dd22000 0xfffd9001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Networking.dylib  (120.0.0.10000) 0x000000000dd73000 0xffff4001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-PakFile.dylib  (120.0.0.10000) 0x000000000dd86000 0xfffd2001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Projects.dylib  (120.0.0.10000) 0x000000000ddd6000 0xfffac001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-RenderCore.dylib  (120.0.0.10000) 0x000000000de4f000 0xfffc0001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-RHI.dylib  (120.0.0.10000) 0x000000000debd000 0xfffa5001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SandboxFile.dylib  (120.0.0.10000) 0x000000000df65000 0xfffeb001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Serialization.dylib  (120.0.0.10000) 0x000000000df8b000 0xfffc3001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-ShaderCore.dylib  (120.0.0.10000) 0x000000000dfff000 0xfff55001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Slate.dylib  (120.0.0.10000) 0x000000000e102000 0xffb06001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SlateCore.dylib  (120.0.0.10000) 0x000000000e8e6000 0xffdb2001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Sockets.dylib  (120.0.0.10000) 0x000000000ec76000 0xfffe0001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-HeadMountedDisplay.dylib  (120.0.0.10000) 0x000000000ecaf000 0xffff2001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-NetworkFile.dylib  (120.0.0.10000) 0x000000000ecde000 0xfffdf001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-StreamingFile.dylib  (120.0.0.10000) 0x000000000ed16000 0xffff1001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-AutomationWorker.dylib  (120.0.0.10000) 0x000000000ed34000 0xfffe6001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SourceControl.dylib  (120.0.0.10000) 0x000000000ed69000 0xfff88001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-UnrealEd.dylib  (120.0.0.10000) 0x000000000ee36000 0xfe681001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-DesktopPlatform.dylib  (120.0.0.10000) 0x000000001141a000 0xfff8e001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-MainFrame.dylib  (120.0.0.10000) 0x00000000114b4000 0xfff3a001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Settings.dylib  (120.0.0.10000) 0x00000000115ea000 0xfffe8001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SessionServices.dylib  (120.0.0.10000) 0x0000000011618000 0xfffdb001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 libicudata.53.1.dylib  (1197.1.1.10000) 0x000000001165e000 0xfffff001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac
 libicuuc.53.1.dylib  (53.1.0.5712) 0x0000000011667000 0xffe88001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac
 libicui18n.53.1.dylib  (53.1.0.5712) 0x00000000118dd000 0xffe0f001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac
 libicule.53.1.dylib  (53.1.0.5712) 0x0000000011c88000 0xfffa9001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac
 libiculx.53.1.dylib  (53.1.0.5712) 0x0000000011d52000 0xffff7001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac
 libicuio.53.1.dylib  (53.1.0.5712) 0x0000000011d6a000 0xffff2001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac
 UE4Editor-Json.dylib  (120.0.0.10000) 0x0000000011d84000 0xffff3001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 libogg.dylib  (125.2.0.10000) 0x0000000011da3000 0xffffb001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 libvorbis.dylib  (1.0.0.10000) 0x0000000011dad000 0xffd31001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-AppFramework.dylib  (120.0.0.10000) 0x00000000120d5000 0xffb92001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SlateReflector.dylib  (120.0.0.10000) 0x000000001279f000 0xffec1001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Landscape.dylib  (120.0.0.10000) 0x00000000129c7000 0xffd4c001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-UMG.dylib  (120.0.0.10000) 0x0000000012dcf000 0xffd24001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Niagara.dylib  (120.0.0.10000) 0x00000000132dc000 0xfffa9001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Internationalization.dylib  (120.0.0.10000) 0x0000000013398000 0xfffb5001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-PacketHandler.dylib  (120.0.0.10000) 0x0000000013404000 0xffff6001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-ImageCore.dylib  (120.0.0.10000) 0x000000001341b000 0xffffa001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-RawMesh.dylib  (120.0.0.10000) 0x000000001342a000 0xffff6001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-CollisionAnalyzer.dylib  (120.0.0.10000) 0x000000001343b000 0xfff2c001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-LogVisualizer.dylib  (120.0.0.10000) 0x000000001358e000 0xffe09001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Navmesh.dylib  (120.0.0.10000) 0x00000000138b2000 0xfff92001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Messaging.dylib  (120.0.0.10000) 0x0000000013948000 0xfffc5001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-AssetRegistry.dylib  (120.0.0.10000) 0x00000000139c2000 0xfff8f001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-CookingStats.dylib  (120.0.0.10000) 0x0000000013a6e000 0xffff5001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-EngineMessages.dylib  (120.0.0.10000) 0x0000000013a81000 0xfffef001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-EngineSettings.dylib  (120.0.0.10000) 0x0000000013ab6000 0xfffe9001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SynthBenchmark.dylib  (120.0.0.10000) 0x0000000013aeb000 0xffff8001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-AIModule.dylib  (120.0.0.10000) 0x0000000013afa000 0xffca7001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-DatabaseSupport.dylib  (120.0.0.10000) 0x0000000014105000 0xffffc001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Kismet.dylib  (120.0.0.10000) 0x0000000014115000 0xff736001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Renderer.dylib  (120.0.0.10000) 0x0000000014f78000 0xff731001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Foliage.dylib  (120.0.0.10000) 0x0000000016126000 0xfff5a001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-MaterialUtilities.dylib  (120.0.0.10000) 0x0000000016257000 0xfffe6001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-UtilityShaders.dylib  (120.0.0.10000) 0x000000001628b000 0xfffe8001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 libfbxsdk.dylib  (169.3.0.10000) 0x00000000162cb000 0xff998001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS
 UE4Editor-AnimGraph.dylib  (120.0.0.10000) 0x0000000016bc8000 0xffedc001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-BlueprintGraph.dylib  (120.0.0.10000) 0x0000000016dfb000 0xffbf6001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-OnlineSubsystem.dylib  (120.0.0.10000) 0x0000000017494000 0xfffb3001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-OnlineBlueprintSupport.dylib  (120.0.0.10000) 0x0000000017521000 0xfffef001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-EditorStyle.dylib  (120.0.0.10000) 0x0000000017555000 0xffdd8001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-InputBindingEditor.dylib  (120.0.0.10000) 0x00000000177b6000 0xfff80001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-LauncherServices.dylib  (120.0.0.10000) 0x000000001788e000 0xfffaf001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-MaterialEditor.dylib  (120.0.0.10000) 0x000000001790a000 0xffdf5001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-MessageLog.dylib  (120.0.0.10000) 0x0000000017c77000 0xfff00001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-NetworkFileSystem.dylib  (120.0.0.10000) 0x0000000017e2b000 0xfffbb001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-PropertyEditor.dylib  (120.0.0.10000) 0x0000000017e8e000 0xffa2f001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SoundClassEditor.dylib  (120.0.0.10000) 0x0000000018817000 0xfffc6001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SoundCueEditor.dylib  (120.0.0.10000) 0x0000000018888000 0xfffcd001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SourceControlWindows.dylib  (120.0.0.10000) 0x00000000188ea000 0xffebe001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-StatsViewer.dylib  (120.0.0.10000) 0x0000000018aec000 0xfff4a001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SwarmInterface.dylib  (120.0.0.10000) 0x0000000018c2f000 0xfffcf001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-TargetPlatform.dylib  (120.0.0.10000) 0x0000000018ca0000 0xfffe5001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-TargetDeviceServices.dylib  (120.0.0.10000) 0x0000000018cd1000 0xfffa6001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-EditorWidgets.dylib  (120.0.0.10000) 0x0000000018d8b000 0xfff8b001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-GraphEditor.dylib  (120.0.0.10000) 0x0000000018e60000 0xffc31001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-InternationalizationSettings.dylib  (120.0.0.10000) 0x00000000194d2000 0xfff94001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-JsonUtilities.dylib  (120.0.0.10000) 0x0000000019586000 0xfffdd001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-MeshPaint.dylib  (120.0.0.10000) 0x00000000195bf000 0xffef8001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-VectorVM.dylib  (120.0.0.10000) 0x0000000019775000 0xfffe7001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-TreeMap.dylib  (120.0.0.10000) 0x00000000197b8000 0xfffb1001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-LocalizationService.dylib  (120.0.0.10000) 0x0000000019833000 0xfffda001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-AddContentDialog.dylib  (120.0.0.10000) 0x000000001987a000 0xffefe001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-GameProjectGeneration.dylib  (120.0.0.10000) 0x0000000019a11000 0xffd5d001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-BspMode.dylib  (120.0.0.10000) 0x0000000019df6000 0xfff9e001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-DirectoryWatcher.dylib  (120.0.0.10000) 0x0000000019e96000 0xfffbc001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Documentation.dylib  (120.0.0.10000) 0x0000000019f0e000 0xfff64001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-UnrealEdMessages.dylib  (120.0.0.10000) 0x0000000019fe3000 0xffff8001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-HTTP.dylib  (120.0.0.10000) 0x0000000019ffc000 0xfffdf001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-UnrealAudio.dylib  (120.0.0.10000) 0x000000001a037000 0xffffc001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-UnrealAudioCoreAudio.dylib  (120.0.0.10000) 0x000000001a03f000 0xffffa001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 AGL  (1.0.0.10000) 0x000000001a049000 0xffffb001 /System/Library/Frameworks/AGL.framework/Versions/A
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 UE4Editor-ClassViewer.dylib  (120.0.0.10000) 0x000000001a0ee000 0xfff32001 /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
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 CoreUtils  (1.0.0.10000) 0x000000009c2d0000 0xfff7e001 /System/Library/PrivateFrameworks/CoreUtils.framework/Versions/A
 Report end!

Product Version: UE 4.9
Tags:
more ▼

asked Aug 31 '15 at 05:37 PM in Everything Else

avatar image

KellyWergin
11 4 6

avatar image Steve Hardister ♦♦ STAFF Aug 31 '15 at 09:37 PM

Hi Kelly,

Sorry to hear you are experiencing this strange crash that is not affecting your MAC tower or another laptop. To help troubleshoot, can you provide the specs to your 2015 MacBook Pro: Specifically, Graphics Card, Screen Size and/or Processor? Also, have you tried updating the drivers for your Graphics card?

These are just a couple things I need to check to help isolate the issue. Please provide the requested information at your convenience.

Thanks.

avatar image KellyWergin Sep 01 '15 at 01:03 AM

MacBook Pro (Retina, 15-inch, Mid 2015) 2.5 GHz Intel Core i7 16 GB 1600 MHz DDR3 AMD Radeon R9 M370X 2048 MB

Model Name: MacBook Pro

Model Identifier: MacBookPro11,5

Processor Name: Intel Core i7

Processor Speed: 2.5 GHz

Number of Processors: 1

Total Number of Cores: 4

L2 Cache (per Core): 256 KB

L3 Cache: 6 MB

Memory: 16 GB

Boot ROM Version: MBP114.0172.B04

SMC Version (system): 2.30f2

avatar image KellyWergin Sep 01 '15 at 01:40 AM

The drivers for the card I have are only updateable on Windows or Linux. http://support.amd.com/en-us/search/faq/104. The Mac side should update drivers automatically.

I installed Windows 8.1 Pro and tired to update the drivers there and this is the error I received: https://dl.dropboxusercontent.com/u/12556833/Capture.JPG

The strange thing is, I downloaded Unreal on the Windows side to test it out, and all versions open just fine.

Any idea what could be causing the issue on the Mac side of my Macbook?

Thanks for the help.

Update: I tried installing drivers another way on the Windows side and got this: https://dl.dropboxusercontent.com/u/12556833/Capture2.JPG

avatar image Steve Hardister ♦♦ STAFF Sep 01 '15 at 03:44 PM

The next steps I would suggest would be:

  1. Back up your project folder and move it to your desktop (or another directory you can easily access.)

  2. Completely uninstall and remove any other UE4 related files from your MAC

  3. Re-download and install a fresh version of UE4

  4. Before moving any files back to the default project directory...

  5. Create a new Blank Project

  6. Note where this Project is stored on your Hard drive

  7. Close UE4

  8. Move one project from the back up folder to the directory you just verified as accurate that holds the Test Project you just created

  9. Launch UE4 and check the library

  10. The new (Test) project + the ones you moved should be listed. If so, open a project if possible.

  11. If successful close UE4, move 5 projects back at a time, reopen UE4 and open a random project to test: repeat until all projects are back in the correct directory.

  12. If not successful (No projects are listed and/or you still cannot open them UE4): Report back with this information and send one or two projects from the back up folder in a zip file via dropbox.

Please try these steps and respond as appropriate.

Thanks

avatar image KellyWergin Sep 01 '15 at 11:30 PM

Hello,

I followed step 1-10 exactly. Made sure EVERYTHING that was labeled Epic or Unreal was gone from my Mac.

I re-installed and downloaded 4.9, launched it, made a new blank doc and this crash log occurred again during step 5. https://dl.dropboxusercontent.com/u/12556833/CrashLog.rtf There was a project folder created however with the default folders and a uproject, so I continued. Step 6-9 also worked. I tried during step 10 to open the back up (pre existing) project, and then the new (test) project. They both crashed, with 2 different looking logs.

I can not open anything, even Epic's Engine Samples. The only version that works for me to open old, or make a new project is 4.7.6. However none of the new content that I'm being sent can be opened because it was created on the newer versions.

I don't see how sending any of the existing projects will help troubleshoot, since they open fine everywhere except my Mac side. I assume they will open fine for you too. I am also unable to even make new blank projects in 4.8 and 4.9 with out a crash log. Here are some of them anyways (all created in 4.8) I can't open any of them: https://dl.dropboxusercontent.com/u/12556833/Projects.zip

Do you think a re-install of the Mac OS might help? (I'm using Yosemite 10.10.5)

Thanks!

avatar image Steve Hardister ♦♦ STAFF Sep 02 '15 at 06:44 PM

Do not re-install MacOS just yet (that would be a last-ditch effort and would likely not resolve the issue.) Next I would follow these steps:

With the Editor Closed:

  1. Holding the option key down, in the "Go" dropdown menu, select the now UN-hidden "Library" folder

  2. Navigate to Library>Preferences>Unreal Engine>Editor

  3. Move entire contents to a temporary folder on the desktop

  4. Navigate to Library>Preferences>Unreal Engine>EpicGamesLauncher

  5. Move entire contents to a separate temporary folder on desktop

  6. Close Library and restart the Launcher

  7. You will be asked to sign in with your information

  8. Config files will be rebuilt

  9. Try launching a blank project as before

  10. If successful, trash temporary files that were copied to the desk top (we just keep these in case you need to replace to open previous Projects)

  11. Also if successful, close editor and move files from back up to directory where the blank project is stored

  12. Restart editor

Please try these steps and report results

Thanks

avatar image KellyWergin Sep 02 '15 at 06:56 PM

Followed steps 1-9 I launched 4.9, new project, blank with starter content. It crashed again. Files were created though. I tried opening the created uproject like before, this is the crash report: https://dl.dropboxusercontent.com/u/12556833/reopencrash.rtf

Thanks again for all the options. I'll hold off on the OS re-install. 4.7 still opens and creates new projects fine.

avatar image Steve Hardister ♦♦ STAFF Sep 02 '15 at 07:16 PM

I'm in contact with our Mac specialists on this but, in the meantime, I meant to ask from the beginning: Do you have any peripherals installed and plugged into your laptop? If so, unplug them, restart your Mac, and try opening a project with 4.9. You do not need to respond, unless this helps. Otherwise, I'm waiting to hear back before offering more troubleshooting steps. -Thanks

avatar image KellyWergin Sep 02 '15 at 07:39 PM

I had a second monitor, ethernet and a mouse hooked up. I detached everything, went on wi-fi, restarted and it didn't help.

But I did discover something that went unnoticed before that may be of interest.

4.8.3 allows me to launch and make a new blank project. Then it crashes. 4.9 crashes before it even launches...around 95% with a message pop up: https://dl.dropboxusercontent.com/u/12556833/fourPointNine.png

When I hit ok, the crash log appears.

avatar image Steve Hardister ♦♦ STAFF Sep 02 '15 at 08:15 PM

That's interesting, because after reinstalling and removing all projects, you should be able to launch version 9.0 without opening/referencing a project at all. It should open to a menu that allows you to choose a project to open or create a new one. If that's not the case, be sure to Open Launcher>Select Library> press Launch on selected Engine Version: This will Open 2 Tabs: Projects and New Project: Select New Project. -Disregard if you've already done this, but the fact it's trying to open a previous project seems to be the root of the issue.

avatar image Steve Hardister ♦♦ STAFF Sep 02 '15 at 08:19 PM

*Make sure in the bottom left hand corner of the "Projects/NewProject" menu that "Always load last project on startup" is not selected. If this menu is not appearing, we will have to locate the ini file that has this option selected and delete it.

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Please try deleting these folders: (*Reminder: To navigate to these folders, you must hold down the Option Key to reveal the Library folder in the "Go" dropdown menu)

  1. ~/Library/Application Support/Epic/UnrealEngine/4.8

  2. ~/Library/Application Support/Epic/UnrealEngine/4.9

more ▼

answered Sep 02 '15 at 09:51 PM

avatar image KellyWergin Sep 03 '15 at 05:08 PM

I posted earlier this am, but it's not showing up.

Deleting those folders worked! I am able to open and start new projects in 4.8 and 4.9 now.

Thank you so much for the help and patience trying to figure this out. I really appreciate it!

avatar image Steve Hardister ♦♦ STAFF Sep 03 '15 at 06:51 PM

Thank you for verifying this fix worked. I will pass it along. Also will be useful for similar users in the future!

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