How can I make an invisible mesh unclickable?

Hi folks,

I am spawning various groups of actors in the same grid locations, and switching their visibility. To put this into context, I am using the meshes as buttons which I am substituting with a category button.

My problem at the moment is that I am able to set the actors to invisible, however they still respond to clicks (/touches) when invisible.

Is there a way I can make invisible actors also not respond to player inputs?

Another way of putting this would be: I want to enable and disable a bunch of buttons using Blueprints. What’s the best way to do this?

Many thanks for any advice!

HI!

You need add Set Collision Enabled node after Set Visibility node

Brillant, thanks! I’m sure it’ll work but I’ll confirm when I get back home this evening.