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Help with ClientMessage

I'm new to C++ and the Unreal Engine and I have a problem on getting the ClientMessage to work. I've looked at the wiki and various examples on how its used but I still get the error that its undefined. Can someone help me understand how to get the Clientmessage to work?

Here is a example of my code.

void ATestTimer::Tick(float DeltaTime) { Super::Tick(DeltaTime);

 float test;
 
 test = 0;

 ClientMessage(test);

 test += DeltaTime;
 GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Yellow, TEXT("Hello World!")); 

 if (test > 5)
 {
     TimeNumber = 10;
 }



}

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asked Apr 14 '14 at 05:33 AM in C++ Programming

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jadaith
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PlayerController

ClientMessage is for the player controller class only

you have get a reference to the PC or be in the PC class to use it

:)

Rama

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answered Apr 14 '14 at 05:08 PM

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Rama
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avatar image jadaith Apr 14 '14 at 05:28 PM

Ok thanks! I will try it out.

avatar image jadaith Apr 14 '14 at 10:51 PM

I'm still missing something that I'm unsure of, I know I'm to reference it in the .h file and I tried to use "class PlayerController;" but that isnt working either.How exactly do I reference the PlayerController?

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