Procedurally generated components randomly reattaching after BeginPlay()
I'm having an odd Issue with procedurally generated components(see also this): when i press play in the editor, the attachments get rearranged randomly, resulting in odd behaviour. once every few plays however it just works fine.
Help is, as always, appreciated.
asked Aug 31 '15 at 09:19 PM in C++ Programming
I had not given my components unique names. i gues it might have mesed with serialization somehow.
SOLUTION: Always give your components unique names.
answered Sep 01 '15 at 10:11 AM
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