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How to dynamic load and play animation

I'm trying to dynamic load and play animation, this is my code

 UAnimMontage*ani1 = LoadAnimMontage("/Game/FirstPerson/Animations/FirstPersonFire_Montage.FirstPersonFire_Montage");
     FName ske("/Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton.SK_Mannequin_Arms_Skeleton");
     USkeleton*skeletal = Cast<USkeleton>(StaticLoadObject(USkeleton::StaticClass(), NULL, *ske.ToString()));
     ani1->SetSkeleton(skeletal);
 
     FName anis("/Game/FirstPerson/Animations/FirstPerson_JumpLoop.FirstPerson_JumpLoop");
     UAnimInstance*animIns = Cast<UAnimInstance>(StaticLoadObject(UAnimInstance::StaticClass(), NULL, *anis.ToString()));
 
 
 testMeshCom3->SetSkeletalMesh(myMesh3);
 
 //testMeshCom3->AnimScriptInstance = animIns;
 
 testMeshCom3->AnimScriptInstance->Montage_Play(ani1);


but I got AnimScriptInstance as NULL, did I miss something?

Product Version: UE 4.8
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asked Sep 01 '15 at 05:41 AM in C++ Programming

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watermoon123
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now I use PlayAnimation function , it worked. :) FName anis("/Game/FirstPerson/Animations/FirstPerson_JumpLoop.FirstPerson_JumpLoop");

     UAnimationAsset*animIns = Cast<UAnimationAsset>(StaticLoadObject(UAnimationAsset::StaticClass(), NULL, *anis.ToString()));
 
 testMeshCom3->PlayAnimation(animIns, true);
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answered Sep 01 '15 at 07:15 AM

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watermoon123
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