I’m trying to dynamic load and play animation,
this is my code
UAnimMontage*ani1 = LoadAnimMontage("/Game/FirstPerson/Animations/FirstPersonFire_Montage.FirstPersonFire_Montage");
FName ske("/Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton.SK_Mannequin_Arms_Skeleton");
USkeleton*skeletal = Cast<USkeleton>(StaticLoadObject(USkeleton::StaticClass(), NULL, *ske.ToString()));
ani1->SetSkeleton(skeletal);
FName anis("/Game/FirstPerson/Animations/FirstPerson_JumpLoop.FirstPerson_JumpLoop");
UAnimInstance*animIns = Cast<UAnimInstance>(StaticLoadObject(UAnimInstance::StaticClass(), NULL, *anis.ToString()));
testMeshCom3->SetSkeletalMesh(myMesh3);
//testMeshCom3->AnimScriptInstance = animIns;
testMeshCom3->AnimScriptInstance->Montage_Play(ani1);
but I got AnimScriptInstance as NULL, did I miss something?